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・ Punch Taverns
・ Punch the Clock
・ Punch the Clown
・ Punch Trunk
・ Punch!
・ Punch! (TV series)
・ Punch, U.S. Virgin Islands
・ Punch-Counterpunch
・ Punch-down block
・ Punch-Drunk Love
・ Punch-Drunk Love (soundtrack)
・ Punch-marked coins
・ Punch-out (boxing slang)
・ Punch-Out (disambiguation)
・ Punch-Out!!
Punch-Out!! (arcade game)
・ Punch-Out!! (NES)
・ Punch-Out!! (Wii)
・ Punch-up in Piestany
・ Puncha
・ Puncha (community development block)
・ Puncha (snakefly)
・ Puncha ratzeburgi
・ Punchana
・ Punchana District
・ Punchao District
・ Punchball
・ Punchboard
・ Punchbowl
・ Punchbowl Bus Company


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Punch-Out!! (arcade game) : ウィキペディア英語版
Punch-Out!! (arcade game)

|genre = Sports
Fighting
|modes = One player
|platforms = Arcade
|arcade system = Nintendo Punch-Out
|cabinet = Upright
|cpu = Zilog Z80 @ 4 MHz,
Ricoh 2A03 @ 1.789772 MHz
|sound = Ricoh 2A03 @ 1.789772 MHz,
Sanyo VLM5030 Speech Synthesizer @ 3.58 MHz〔
|display = Raster,
dual 19" horizontal monitors,
256×480 resolution〔http://mindcaster.tripod.com/mame/gamelist.txt〕 (256×240 per screen),
60 Hz refresh rate,〔https://web.archive.org/web/20120704103034/http://mamedev.org/source/src/mame/drivers/punchout.c.html〕
1025 colors on screen,〔http://tech.quarterarcade.com/tech/MAME/src/punchout.c.html.aspx?g=2940〕
3072 color palette
|series=''Punch-Out!!''
}}
is a boxing arcade game by Nintendo, originally released late 1983.〔(【引用サイトリンク】title=Punch-Out!! )〕〔(ボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック! ). 4gamer.net. 2009-07-15. ().〕 It was the first in a series of successful ''Punch-Out!!'' games, producing an arcade sequel known as ''Super Punch-Out!!'', a spin-off of the series titled ''Arm Wrestling'', a highly popular version for the NES originally known as ''Mike Tyson's Punch-Out!!'', and ''Super Punch-Out!!'' for the SNES.
The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It is also notable as the debut project for composer Koji Kondo, who would later go on to write music in the ''Super Mario'' and ''The Legend of Zelda'' series.
==Gameplay==

In the game, the player assumes the role of a green-haired boxer (later known as Little Mac from the NES versions〔(One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for ''Super Smash bros. for Nintendo 3DS / Wii U'' reveals that Little Mac was actually debut in the 1984 ''Punch-Out!!'' arcade )〕), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind as a wireframe so the opponents can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponents next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.
Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, stand up and fight!") via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses.
The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS) with the gameplay and power meters (representing stamina) for each fighter.〔 Apart from this, the game is more or a less a standard upright. The game has a joystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by "Left!", or "Right!" when hitting the head, or "body blow!" when hitting the body with either arm). A large button on the console is pressed to deliver an uppercut or right hook, though the blow can be delivered only if a certain number of normal punches are landed on the opponent, so that the "KO" indicator on the display reads full. When the indicator reads full, it flashes and the corner man's digitized speech encourages the player to either "Put him away!", or "Knock him out!".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Punch-Out!! (arcade game)」の詳細全文を読む



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